Group of positive children playing red rover outdoors
Red Rover Rules
Divide a group of people into two teams. Each team should have the same number of people.
Form two lines. The two teams should face each other, and the members of each team should join hands.
Decide which team must go first. That team looks at the members of the opposing team and picks the person that they want to come over. They then chant, “Red Rover, Red Rover, send ____ right over!” The child whose name was called runs as fast as he can toward the opposing side. If he breaks through the arms of any two team members, he can choose one team member to bring back with him as he returns, victorious, to his own side. If he does not succeed in breaking through the arms of any two team members, he becomes a member of the opposing team.
Repeat step three with the opposing team. They now get to call a member over from the first team.
Play Red Rover until one side has all the team members. (With this method of ending Red Rover, note that all the children are winners, because they all end up on the same side.) If time is short, the team with the most people wins.
The origin of the game Red Rover is not clearly documented, but some facts about the game’s early days are known. The game seems to have originated in Britain in the 19th century. Historians have record of the game being played in 1930. From Britain, the game spread all over the world, was given a new and localized name in each area where it became popular.
The original name of the game Red Rover seems to have been Octopus Tag or British Bulldogs, as these names were used when the game spread from the United Kingdom to Australia and other parts of the British Commonwealth. There are variations of the game in China and Japan that have different names. The game is known as Forcing the City Gates in China. In Japan, the game is known as Hana Ichi Monme.
"Life is made up of small comings and goings
and for everything we take with us, we leave
a part of ourselves behind" - Summer of 42
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